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	<title>stdio &#124; london</title>
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	<pubDate>Sun, 03 Mar 2013 08:59:35 +0000</pubDate>
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		<title>stdio.010</title>
		<link>http://stdio-london.com/?p=416</link>
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		<pubDate>Mon, 07 May 2012 14:39:21 +0000</pubDate>
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		<title>stdio.009</title>
		<link>http://stdio-london.com/?p=411</link>
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		<pubDate>Fri, 21 Oct 2011 13:54:32 +0000</pubDate>
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		<title>stdio.008</title>
		<link>http://stdio-london.com/?p=409</link>
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		<pubDate>Fri, 21 Oct 2011 13:34:35 +0000</pubDate>
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		<title>stdio.007</title>
		<link>http://stdio-london.com/?p=1</link>
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		<pubDate>Thu, 11 Aug 2011 12:27:30 +0000</pubDate>
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		<description><![CDATA[&#160;
Contemporary architecture exists in a condition of software abstraction. From CAD to BIM, the building&#8217;s state is that of a pliable parameter space of structural possibilities.
Digital architectural renderings are the stuff of juries and prizes, designed to impress. Dotted with render ghosts sparsely populating impossibly gleaming structures, these immaculate design fictions suggest and promise, but [...]]]></description>
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<p>Contemporary architecture exists in a condition of software abstraction. From CAD to BIM, the building&#8217;s state is that of a pliable parameter space of structural possibilities.</p>
<p>Digital architectural renderings are the stuff of juries and prizes, designed to impress. Dotted with render ghosts sparsely populating impossibly gleaming structures, these immaculate design fictions suggest and promise, but above all they appeal to the imagination. They invent.</p>
<p><strong><em>11 Fictions Are</em></strong> takes digital renders of contemporary architectural projects and further fictionalises them. An automated pointilism procedure is used to abstract the renders using algorithms prevalent in parametric design itself, closing the loop of fictions with a machinic reference to the human hand. </p>
<div style="height:10px;">&nbsp;</div>
<p><a href="/007A"><span class="gallery">View Gallery</span></a>  </p>
<div style="height:10px;">&nbsp;</div>
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		<title>stdio.006</title>
		<link>http://stdio-london.com/?p=348</link>
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		<pubDate>Mon, 03 May 2010 20:35:34 +0000</pubDate>
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&#8220;Immensity is an intimate dimension&#8221;
Gaston Bachelard
&#160;
stro&#8217; phe&#8217; nome  is a visual series produced using a gestural interface which amplifies mouse input, creating complexity out of subtle fluctuations. Panoramas emanate from small gestures. Unseen architectures are made tangible. 
27 original graphics.
&#160;
View Gallery  
&#160;
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<p>&#8220;Immensity is an intimate dimension&#8221;<br />
<a href="http://books.google.com/books?id=CVklE1ouVYIC&#038;dq=gaston+bachelard+poetics+of+space&#038;printsec=frontcover&#038;source=bn&#038;hl=en&#038;ei=nSbfS4uYNY_80wSy5OXMBw&#038;sa=X&#038;oi=book_result&#038;ct=result&#038;resnum=4&#038;ved=0CBQQ6AEwAw">Gaston Bachelard</a></p>
<div style="height:10px;">&nbsp;</div>
<p><em>stro&#8217; phe&#8217; nome</em>  is a visual series produced using a gestural interface which amplifies mouse input, creating complexity out of subtle fluctuations. Panoramas emanate from small gestures. Unseen architectures are made tangible. </p>
<p>27 original graphics.</p>
<div style="height:10px;">&nbsp;</div>
<p><a href="/006A"><span class="gallery">View Gallery</span></a>  </p>
<div style="height:10px;">&nbsp;</div>
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		<title>stdio.005</title>
		<link>http://stdio-london.com/?p=316</link>
		<comments>http://stdio-london.com/?p=316#comments</comments>
		<pubDate>Tue, 19 Jan 2010 12:33:37 +0000</pubDate>
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		<description><![CDATA[ Supersurface A is a series of graphical works produced as a study into volume, rhythm and surface. The generative graphics are composed of a field of lines subject to deformations through the placement of attractors at different points in space.
The series represents a set of spatial configurations that offer a glimpse into a large [...]]]></description>
			<content:encoded><![CDATA[<p> <em>Supersurface A</em> is a series of graphical works produced as a study into volume, rhythm and surface. The generative graphics are composed of a field of lines subject to deformations through the placement of attractors at different points in space.</p>
<p>The series represents a set of spatial configurations that offer a glimpse into a large state space of potential compositions,  produced through the use of 1 or 2 activators and inhibitors acting on up to 1600 line elements. </p>
<p>The concept of spatial order arising through activators and inhibitors comes from developmental cell biology, in which pattern creation arises out of a reaction-diffusion dynamics, first formulated by Alan Turing in his landmark paper on <a href="http://www.swintons.net/jonathan/turing.htm">morphogenesis</a>. </p>
<p>The term <a href="http://www.quotesque.net/archives/2009/11/supersurfaces.html">supersurface</a> was introduced into architectural discourse by Superstudio, but has later been associated with morpho-ecological (ME) architectural practice.</p>
<p><a href="/005B"><span class="gallery">View Gallery</span> [1024]</a><br />
<a href="/005A"><span class="gallery">View Gallery</span> [1920]</a></p>
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		<title>stdio.004</title>
		<link>http://stdio-london.com/?p=8</link>
		<comments>http://stdio-london.com/?p=8#comments</comments>
		<pubDate>Tue, 31 Mar 2009 19:54:25 +0000</pubDate>
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		<description><![CDATA[Auxin is a sound work produced using principles from systems biology. Inspired by morphogenesis in cellular systems, the act of composition becomes a question of placing attractors, activators and inhibitors into a sound environment in order to cause deformations and growth patterns. 
]]></description>
			<content:encoded><![CDATA[<p><em>Auxin</em> is a sound work produced using principles from systems biology. Inspired by morphogenesis in cellular systems, the act of composition becomes a question of placing attractors, activators and inhibitors into a sound environment in order to cause deformations and growth patterns. </p>
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		<title>stdio.003</title>
		<link>http://stdio-london.com/?p=164</link>
		<comments>http://stdio-london.com/?p=164#comments</comments>
		<pubDate>Mon, 30 Mar 2009 15:21:13 +0000</pubDate>
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		<description><![CDATA[Permutopia is an assemblage of found sound &#8212; tape loops, turntable manipulations and field recordings combined into textured compositions. Based on 6 different visions of utopia &#8212; from techno-agrarian island idylls to anarchic moon colonies &#8212; sound is used as an evocation of new forms of living.
Taking its cues from the work of superstudio, Ursula [...]]]></description>
			<content:encoded><![CDATA[<p>Permutopia is an assemblage of found sound &mdash; tape loops, turntable manipulations and field recordings combined into textured compositions. Based on 6 different visions of utopia &mdash; from techno-agrarian island idylls to anarchic moon colonies &mdash; sound is used as an evocation of new forms of living.</p>
<p>Taking its cues from the work of <a href="http://www.megastructure-reloaded.org/superstudio/">superstudio</a>, <a href="http://en.wikipedia.org/wiki/Ursula_K._Le_Guin">Ursula K. Le Guin</a>, <a href="http://en.wikipedia.org/wiki/Island_%28novel%29">Aldous Huxley</a>, <a href="http://www.tomorrowsthoughtstoday.com/medium/wp-content/uploads/2009/01/_87-spa.jpg">Ivor De Wolfe</a> and others, the work is a tribute to past futures. </p>
<p>Permutopia was recorded by <a href="http://www.quotesque.net/cacao">cacao</a>, April-July 2009 in Hackney, London. The download comes with six original pieces of artwork.</p>
<p><em>&#8220;A stunningly beautiful piece of work&#8230;&#8221;<br />
<a href="http://drownedinsound.com/in_depth/4138601-armchair-dancefloor-014-incl-sei-a-mix">Drowned In Sound</a></em></p>
<p><em>&#8220;Glitches &#038; judders work the more obviously pretty into something richer &#038; deeper&#8230;&#8221;<br />
<a href="http://earslend.blogspot.com/2009/10/it-aint-so.html">Lend Me Your Ears</a></em></p>
<table id="tracklist" cellpadding="0" cellspacing="0">
<tr>
<td class="pos">01</td>
<td class="tracktitle">Life Without Objects</td>
<td class="duration">06:11</td>
</tr>
<tr>
<td>02</td>
<td><a href="/media/Kallipolis_Excerpt.mp3">Kallipolis</a></td>
<td>09:18</td>
</tr>
<tr>
<td>03</td>
<td><a href="/media/ForCivilia_Excerpt.mp3">For Civilia</a></td>
<td>02:33</td>
</tr>
<tr>
<td>04</td>
<td><a href="/media/Anarres_Excerpt.mp3">Anarres</td>
<td>09:53</td>
</tr>
<tr>
<td>05</td>
<td>Circum Europa</td>
<td>03:15</td>
</tr>
<tr>
<td>06</td>
<td><a href="/media/Palanese_Excerpt.mp3">Palanese</a></td>
<td>07:53</td>
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		<title>stdio.002</title>
		<link>http://stdio-london.com/?p=11</link>
		<comments>http://stdio-london.com/?p=11#comments</comments>
		<pubDate>Sun, 29 Mar 2009 19:54:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[News]]></category>

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		<description><![CDATA[Tropisms I-VI was recorded and produced by cacao in 2008 as a series of environmental reflexes encoded in sound. The six compositions look to biological form to express states, the term tropism referring to the directional reaction of biological organisms to stimuli. 
The project started out as a re-reading of Nathalie Sarraute&#8217;s 1939 collection of [...]]]></description>
			<content:encoded><![CDATA[<p><em>Tropisms I-VI</em> was recorded and produced by <a href="http://www.quotesque.net/cacao">cacao</a> in 2008 as a series of environmental reflexes encoded in sound. The six compositions look to biological form to express states, the term <em>tropism</em> referring to the directional reaction of biological organisms to stimuli. </p>
<p>The project started out as a re-reading of <a href="http://en.wikipedia.org/wiki/Nathalie_Sarraute">Nathalie Sarraute&#8217;s</a> 1939 collection of vignettes of the same name, which sought to re-establish relationships between the biological and the psychological in literature, describing inner movements of the mind as physical phenomena.</p>
<table id="tracklist" cellpadding="0" cellspacing="0">
<tr>
<td class="pos">01</td>
<td class="tracktitle">Tropism I</td>
<td class="duration">07:06</td>
</tr>
<tr>
<td>02</td>
<td><a href="/media/TropismII_Excerpt.mp3">Tropism II</a></td>
<td>08:55</td>
</tr>
<tr>
<td>03</td>
<td>Tropism III</td>
<td>06:35</td>
</tr>
<tr>
<td>04</td>
<td>Tropism IV</td>
<td>04:01</td>
</tr>
<tr>
<td>05</td>
<td>Tropism V</td>
<td>06:31</td>
</tr>
<tr>
<td>06</td>
<td><a href="/media/TropismVI_Excerpt.mp3">Tropism VI</a></td>
<td>12:52</td>
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		<title>stdio.001</title>
		<link>http://stdio-london.com/?p=144</link>
		<comments>http://stdio-london.com/?p=144#comments</comments>
		<pubDate>Thu, 19 Mar 2009 20:18:09 +0000</pubDate>
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		<description><![CDATA[The stdio logotype. One of over 30 musical notation symbols used in Ancient Greece, each capable of communicating note pitch and duration for vocal &#038; instrumental music over 2 millennia ago. 
The logo is utf-8 compliant: Its code is 1D235. You can download it in vector &#038; raster formats below.
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			<content:encoded><![CDATA[<p>The stdio logotype. One of over 30 musical notation symbols used in Ancient Greece, each capable of communicating note pitch and duration for vocal &#038; instrumental music over 2 millennia ago. </p>
<p>The logo is utf-8 compliant: Its code is 1D235. You can download it in vector &#038; raster formats below.</p>
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